Tuesday, October 17, 2017

Video Killed the Radio Star, or did it?

Here in the childrens department of the Delphi Public Library, we pride ourselves on our non-stick-in-the-mud approach to emerging technologies and trends. For a small, rural Midwestern community, this is really quite progressive. Lauren Brannon, childrens librarian and I, her intrepid and erstwhile assistant, decided we would embrace the MUVE phenomenon head-on by joining the Minecraft EDU community. If youre not familiar with Minecraft EDU (https://education.minecraft.net/), it is a closed MUVE. What this means is that the world-building and interaction is limited to a select user base.  This differs from traditional PC-based Minecraft in that the players one encounters are not from a random selection of the populace, but instead are members of your school, youth group, library, etc. Basically, any organization willing to pony up the dough for licensing can have their own closed Minecraft.EDU world. This platform is preferred by schools and libraries over the more traditional Minecraft namely because of its higher level of accountability and content control. The library board approved the cost of the license, and Lauren and I gamely began our tutorial. Having two teen boys certainly gave me the edge. I began clearing hurdles like a crazy librarian. Fast forward two weeks and youll find our program room teeming with that almost palpable miasma associated with adolescents. The program appears to be a success! Everyone is cooperating, working together in a world-building utopia. The first hour and a half of the program flies by. Finally, its 5:30 and the time has come for battle-mode! The last 30 minutes crawl by in a haze of tears and recriminations (and that just Lauren!). What had been an egalitarian effort had transformed into a free-for-all as the wheat (seasoned Minecraft players) was separated from the chaff (noobs, or novice gamers). Many of the younger players began requesting that Lauren or I gift their avatar with particular resources or endowments. The older players complained that the young players, unable to craft with any skill, were looting their homes and property. After mediating countless disputes, we called it a day and vowed never to introduce battle mode again. Two Weeks Later: Amnesia has set in and Lauren and Jennifer have agreed to reinstate battle mode during the last thirty minutes of game play, with a new rule: Theres No Crying in Minecraft. Despite the occasional dust-up, Minecraft (even in Battle Mode) has been an excellent addition to our programming line-up for several reasons. Firstly among them, it satisfies our desire to provide free and easy access to technology and services. Many kids who had never been able to join in the conversation on MUVEs and Minecraft, now feel like they are a part of something by sharing that cultural touchstone. For some patrons, their inexperience was due to a lack of financial affordability of the internet, software, and hardware required to access the platform. For others, fears of internet safety had kept them from allowing their children to participate.  In the closed, supervised worlds of Laurenville and Delphi Land, parents feel comfortable in allowing their children to share in this experience. Another reason I value Minecraft as a library tool, is its ability to rewrite conceptions regarding video games and technology. As a teenager in the 1990s I remember reading articles, and listening to news stories that not-so subtly put Mario and Luigi on par with Judas Priest. Video games were seen as a vice, a hobby for the weak-minded and/or lazy. My how perceptions have changed! Minecraft has so thoroughly homogenized gaming that, not only is it now considered mainstream and socially acceptable, Minecraft, and by extension, gaming, is even seen as a wholesome activity.  Lastly, I appreciate Minecraft in much the same way I appreciate all stories (video game, book, album, or any other narrative). It has engaged children and young adults in a way that they find meaningful and entertaining. It is able to provide that distraction in ways that can be educational and beneficial. It sparks a curiosity, if even only a slight one at first, in the sciences and computing fields. That cant be all bad!

Jennifer 

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